Khelben Leonard
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LeonardKhelben@Gmail.com

Honey I've Been Shrunk

Overview

In this project, I created a wave-based first-person shooter. Getting a lot of inspiration from Killing Floor, the player is tasked with surviving against waves of enemies, whilst being able to enter a shop at the end of each round to buy ammo and weapons.

Project Description

Not only have you been shrunk, but it seems your childhood toys are coming to life to play with you one last time. You must pick up one of your toy weapons and fight them back. How long can you survive before they get to you and turn you into a toy permanently?

What I worked on

– Weapon Damage, Ammo, Fire Rate and VFX system
– AI Enemies Pathing, Attacking, and Dying
– Wave Based Spawning
– Quick Time Event to unlock doors and turn on the power
– GUI and HUD mechanics
– Player Level System and Skill Tree
– Game Over Screen and Scoreboard

Credits

Programmer: Khelben Leonard
2D Artist: Josh Garman
2D Artist: Andrew Doetsch

Contact Me!

If you like what you see, feel free to reach out to me.

You can fill out the contact form on the left or you can check me out on LinkedIn at ‘www.linkedin.com/in/khelben-leonard’. You can also email me at LeonardKhelben@gmail.com or use the contact form on the side for easy reach.

I’ll try to get back to you as soon as I can and I look forward to hearing from you! :D

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